Dig Deep Devs's profile

Miner Inconvenience

Unearth adventure (and treasure) in this endless 3D runner!

You are Milo Mole, a fearless archaeologist burrowing deep beneath the earth. While exploring a long-forgotten mine, the ground begins to tremble! With the ceiling collapsing behind you, a frantic dash for the surface commences.
Intro cutscene. 
Milo's 3D model. 
Run, jump, dig, and dodge your way through a procedurally generated mine filled with ancient, glittering treasures. But spelunking isn't for the faint of heart! Keep your trusty headlamp fueled by collecting fireflies, or risk being swallowed by the encroaching darkness.
Short clip of player collecting and dodging various objects (Beta gameplay).
Every run is unique! Procedural generation throws new challenges and opportunities your way. Grab golden coins, precious rubies, emeralds, and sapphires to line your pockets (and secure your bragging rights). But remember, staying alive is the real treasure!​​​​​​
4 examples of the tiles used in procedural generation.
Aleli Vaca - 2D Art Designer
Andie Pearce - 3D Assets, Unity Dev
Avi Shah - 3D Assets, Animation
Jacob Levine - Unity Dev, Sound Designer, Programmer
Alex Fleis - Unity Dev, Creative Lead, Programmer​​​​​​​
Feature Summary
      - Endless, procedurally generated mine for a unique experience every time
      - Frantic running, jumping, and dodging gameplay
      - Collect golden coins and precious gems to boost your score
      - Gather fireflies to keep your headlamp lit and avoid the darkness
      - Charming, low-poly cartoonlike visuals
Gallery
Gold screenshots.
Are you ready to explore the depths of the mines in Miner Inconvenience? Download now and embark on your wildest mine run yet!
Miner Inconvenience
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Miner Inconvenience

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